WebIn my day-to-day, I estimate that I spend ~50% of my time on people management and ~50% of my time on technical tasks (coding, code reviews, troubleshooting/problem … WebSep 15, 2024 · Add a comment. -1. Add a Sleep, 10 (Or 100, or whatever duration you feel you can afford) somewhere in your main loop. This will pause the main loop for however many milliseconds, allowing other processes to get run time. This may be especially important if the code is marked Critical. Share.
SetTimer - AutoHotkey Documentation
WebJul 10, 2015 · w:: Loop { send e Random, SleepAmount, 9000, 10000 Sleep, %SleepAmount% } after_loop: return x:: goTo after_loop return ; or, more compact: ; x::goto after_loop Since gotos are pretty bad programming style, you might consider using a timer (instead of the loop). But to be honest, it's not worth it because your sleep amount is not fix. WebYou can do this with GetKeyState (), but then you can't use the same key to toggle it on and off, as it'll toggle off as soon as you start it, unless you add Sleep commands in there, in … knott\u0027s berry farm steakhouse
[Juho
WebI think the sleep function would add a delay between each press but I want the delay to be random. 1:: Send, 1 (random delay of anything between 2 - 6ms) Send, 2 (random delay of anything between 1 - 4ms) Send, 3 (random delay of anything between 2 - 5ms) Send, 4 Send, 5 Return. Can anyone assist me at all please. WebFeb 2, 2024 · Timer set at 12 secs. Aim: Loop 5 times over a 1 minute period, each loop=12 secs. Issue: Can only loop Once, loop # 2 can not complete. Issue may have … WebSend {4} ; send keypress for button 4 WeaponChangeTimerActive := 0 ; gotta set the timer off so that next time we press, it runs a new timer break ; and break the loop } else ; and if timer has not run yet, wait for 1 cycle and check again { sleep 1 } } } return ; apparently variables need to be introduced at the beginning ; if there's rebinds ... knott\u0027s berry farm sunday brunch buffet